import org.newdawn.slick.*;

/**
 * Handles the SPSetupMenu
 * 
 * @author Gerrit Jamerson, CodeMonkeys
 * @version 4/5/13
 */
public class SPSetupMenu extends MenuBase
{
    /**
     * Renders the menu on the screen.
     * 
     * @pre None
     * @param gameContainer The game container
     * @param graphics The graphics class
     * @return void
     * @post None
     */
    public void render(GameContainer gameContainer, Graphics graphics)
    {

    } //End render method

    /**
     * Renders the menu on the screen.
     * 
     * @pre None
     * @param gameContainer The game container
     * @param graphics The graphics class
     * @return void
     * @post None
     */
    public void update(GameContainer gameContainer, int intDelta)
    {
        
    } // End update method
    
    /**
     * A command has been pressed when this is called.
     * 
     * @pre None
     * @param command The command that was pressed.
     * @return void
     * @post None
     */
    public void controlPressed(Keys command)
    {

    } //End command method

    /**
     * Called when the menu has been set as the current menu.
     * 
     * @pre None
     * @param None
     * @return Void
     * @post None
     */
    public void onSet()
    {

    } //End onSet method

    /**
     * Called when the menu has been unset.
     * 
     * @pre None
     * @param None
     * @return Void
     * @post None
     */
    public void onUnset()
    {

    } //End onUnset method
} //End class
